In Q1 of 2015, Nintendo announced that the new Zelda would be delayed until 2016 and would not be shown at E3 that year, owing to the desire to give the developers ample time to bring "all these ideas to life" and focus completely on their work. It was also announced that the game was scheduled to be released in 2015. With the ability to choose the order in which dungeons were completed came a massive open world, inspired by the feel of the original Legend of Zelda from 1986. With this new footage came several full resolution screenshots and additional information about the game. įor E3 2014, the world was given its first real look into what the new Zelda would look like with a brief gameplay trailer. Among these changes would be the ability to complete dungeons in any order the player desired. A few months later in January of 2013, it was confirmed by producer Eiji Aonuma that a number of changes would be coming with the new game, which were brought on by the desire to "rethink the conventions of Zelda".
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